PCSP v0.5.4 Released


Consider this the last version... The last version from the old code base I mean. The team behind PCSP -- the PSP emulation effort in C++ -- has released this final version for the books; and the team is now moving on to a complete rewrite of said emulator, in hopes to provide better support for the future of PSP emulation. And you know what? We may even see a preview of the rewrite soon, or as the source says, "in a few days." Mind you -- it won't be running commercial games "yet."

PCSP v0.5.4 CHANGELOG

General

  • Experimental Dynamic shaders. A lot faster works in a few demos – use it at your own risk
  • Added VEH handler for win32
  • New portable fiber implementation for win, linux and macosx 32/64-bit.
  • GLEW is now used instead of GLEE
  • Better thread behavior for KernelVsync
  • Fix a bug with opengl renderer when trying to unbind a shader program never binded

HLE

  • Implementation of sceRtcSetDosTime ,sceRtcIsLeapYear ,sceRtcCompareTick
  • Implemented adding of ticks. (11 syscalls)
  • Fix sceRtcGetCurrentTick()
  • Fixed sceKernelLibcTime()
  • Implementation for sceKernelPollSema()
  • Fixes in KernelEventFlag
  • added loading of files after resetting emu. (sceKernelLoadExec case)
  • Improved and refactored module management code into sceKernelModule.
  • Started implementation of restarting features for PCSP.
  • Partially implemented sceKernelLoadExec

GE

  • Partial implementation for CMD_SIGNAL
  • Fixed pc address and stall address
  • Added LogicalOperation, corrected StencilTest
  • CMD_TLEVEL was wrong
  • Implementation of spline decoding
  • fix LOD issues in micromachines
  • fix a bug with DXTn compressed textures

Sound

  • sceAtrac3plus: source cleanup

Download: PCSP v0.5.4

- source: pcsp-emu

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