Ready for the masses -- DaedalusX64 BETA 3 Update! It's still beta 3, but it's an update addressing several issues found in the initial release: improved stability, several speed enhancements and the added support for cheat codes. One release at a time... The N64 emulation movement is growing, getting better.
The above video is from DaedalusX64 BETA 3; the first release.
DaedalusX64 BETA 3 CHANGELOG
Salvy:
Fixed multiple suns glitch in Zelda
Fixed wrapping issues in Zelda
Added cheat support (routines and format based from 1964)
Front-end for cheats
Rewrote how we generate cic codes (code is 90% smaller now)
Only update viewport when it changes
Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
Rewrote display list PC stack (this heavily based from Rice plugin)
Fixed error I did in Patch_Hacks (was causing the oshle scanning fail in certain ROMS)
Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
Fixed bug that caused PSP screen to stretch when tv out cables were connected
Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.
Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
Ignore IMEM transfers for speed (we don't use low-level RSP plugin for the PSP version anyways)
Simplified Sprite2D
Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
Use 32bit screenmode for tv out
Force struct alignment for our ucodedefs (generates better code)
Added several blendmodes (Salvy, Corn, Bdacanay)
Corn:
Small optimization for graphics loading/adding triangles. Some minor optimizations to the VFPU TnL. Optimized loading vector plan
es for clipping
Alpha channel gets passed along even when doing lighting on a tris.
Fixed critical rendering bug (and Dlist counter bug) in Conker. Optimized triangle rendering in Conker.
Speed up using early FRONT/BACK tris culling in software. Added display render stats on screen as an option (only available in Di
splay list debug mode)
Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
Implemented Env mapping which is done (very fast) in the VFPU (Fixes SM64 stars and OOT stones, SSV ship)
Some optimizations on Bcopy(), memcpy() and CRC()
Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
Fix the chopped off graphics(bug) in the ROM selector menu
Optimized Proj matrix sceGU load (Only reaload Project matrix to sceGU if its updated)
Submitted by Wesley Lubken (not verified) on Mon, 04/25/2011.
i tried. like i first tried winzip and it didnt work. so i tried installing 7zip program and it didnt work either... i kinda really want to try this update...can someone possibly send it to me or post it as a zip or rar file?
Submitted by Ralkage (not verified) on Mon, 04/25/2011.
Help the poor guy understand a little more and guide him down the right path to homebrew awesomeness at. -_-People are actually new to the whole 7z ad rar fiasco so we gotta be there to help the noobs you know?
I'm going to be honest, I updated from 5.00 m33-6 and all I can say I miss is the 1.5 kernel (which isn't REALLY needed, unless your app hasn't been updated since the developments) and rarely the MS speed-up, which, may or may not happen again. Only time will tell.
Submitted by JasonP (not verified) on Mon, 04/25/2011.
I love all the hard work but will the n64 ever really be playable on psp every game I like lags to bad, like mario 64 but keep up the good work cuz I cannot do this thanks.
Submitted by Ralkage (not verified) on Mon, 04/25/2011.
On my Mario Party strut while the cousins enjoy hogging BOTH N64's that I found lol.Thank the heavens for people like this who make such awesome emulators and my life much easier.
Submitted by Valkyrine (not verified) on Mon, 04/25/2011.
As much as I appreciate them working on this and all the stuff they have done. I'm worried by the time the NGP comes out we wont need this anymore because the NGP will have enough (more Power) to play N64 games at full speed with sound. Tick Tock Tick Tock.....Props to you guys though for the great work you have made.
Submitted by Merrick Richmond (not verified) on Tue, 04/26/2011.
Efficiency is still important, it doesn't matter how ridiculously powerful your machine is. Windows Vista illustrates this perfectly.Sure, the NGP might just about be able to get full FPS out of standard N64 emulators... but it wouldn't kill to have a more efficient emulator, which is what this project is shooting for.
Submitted by Valkyrine (not verified) on Tue, 04/26/2011.
PSP was released in 2004 its now 2011 and soon we will have the NGP. So while you are waiting for "Efficiency" I will (among others) be playing N64, PS2 and perhaps gamecube games, on a faster portable console and at good frame rate. Efficiency is still important but ignorance is not.
And to have faithful emulation, you need efficiency.And with the way PS2 and GC emulators run, I really hope you're not talking on the NGP... Unless someone again, codes for efficiency on the hardware.
Submitted by Valkyrine (not verified) on Wed, 04/27/2011.
Like I said Efficiency is good but ignorance is not. If the Psp can emulate N64 games perfectly (Not N64 fps) then yes their hard work would have paid off. Like I said before Tick Tock Tick Tock Tick Tock....Again great work guys working on the Daedalusx 64 you have done a great job.
Submitted by Dustin McFadden (not verified) on Fri, 05/06/2011.
All this work being done with the PSP, I bet will make development on the NGP MUCH faster than if they had never done this on the PSP in the first place. If they can perfect it even further on the PSP, then it means they've paved the way for others (or even themselves) to develop even further on a new handheld system. Your ignorance is irritating.
Submitted by Edder (not verified) on Sun, 05/01/2011.
I can't understand why people like you even dare to post a comment here, you should be glad these peolple are working on this and are seeking for perfection and efficiency while you just sit on the couch.Keep talking nonsense and you will never learn what efficiency or hard work means.Anyways thank you for the emu update, I'm testing it
Submitted by MisterBull (not verified) on Tue, 04/26/2011.
> uploads it into his PSP and tries it out> gets Data is Corrupt error. Apparently this version is not signed> Tries to open it in HBL> Refuses to launch, stays on black screen.> Is dissapoint.> Needs to reload the last version, but lost it :P> feelsbadman.jpgand before anybody says anything, I simply refuse to hack my PSP :P the last thing I need is to risk bricking an expensive piece of hardware. c_c
Submitted by Samuel Davis (not verified) on Tue, 05/10/2011.
I do appreciate their hard work on this emulator but my cell phone plays zelda oot at full speed using an emulator called n64oid. Psp: 333mhz single coreModern smartphones: 1ghz single or dual core (which can be easily overclocked). When a phone plays games better than a gaming system you know it's old hardware. Get on with it sony, i wan't an ngp already.
Submitted by James Brown (not verified) on Tue, 05/31/2011.
I don't mean to sound like a terrible critic or anything. I love the n64. It was the console that broke out of linear game play. I just wonder how the PSP can handle metal gear solid really really well from PS1, but not Conkers Bad Fur Day. Rare ware needs to shine on the PSP. Good job with Mario 64. We are all proud.
lol. damn they still havent fixed the framerate...great work tho guys. i am puzzled as to how the n64 emulation is so damn glitchy when some of the PSP games out |(well most) spec's shit all over n64s. again im not complaining just curious O.o
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What program do i use to open .7z files? i saw this added to the deaduls website yesterday and tried a couple times but never managed to update
7 zip
i tried. like i first tried winzip and it didnt work. so i tried installing 7zip program and it didnt work either... i kinda really want to try this update...can someone possibly send it to me or post it as a zip or rar file?
http://download.cnet.com/7-Zip...Download and install first then right click the .7z file > 7-zip > extract
Download WinRAR.However, if you couldn't get past the .7z part, I doubt you'll get further after unzipping it.
fuck you man!
You mad.
lol
lol wow
LOL
Help the poor guy understand a little more and guide him down the right path to homebrew awesomeness at. -_-People are actually new to the whole 7z ad rar fiasco so we gotta be there to help the noobs you know?
Let us know if you get any further after asking such a hilarious question..
this is really old.there's already a signed version that is for now 1 month and a half out
uh... follow the source, posted last saturday... i wouldn't call that "really old."
Word.He must be looking at Beta 2 or some shit lol
Make sure that i can play castlevania here..no lagged and no slow moe make sure!!
cfw 6.37/6.38 for psp go first...
you do realize that there isnt 1 person making everything for the psp scene right?
tryed this on 5.00 m33-6 seems not to load the game that are on the list to work and seems worse then the last build imo
I'm going to be honest, I updated from 5.00 m33-6 and all I can say I miss is the 1.5 kernel (which isn't REALLY needed, unless your app hasn't been updated since the developments) and rarely the MS speed-up, which, may or may not happen again. Only time will tell.
very good!! downloading and playing right now!!
I love all the hard work but will the n64 ever really be playable on psp every game I like lags to bad, like mario 64 but keep up the good work cuz I cannot do this thanks.
On my Mario Party strut while the cousins enjoy hogging BOTH N64's that I found lol.Thank the heavens for people like this who make such awesome emulators and my life much easier.
As much as I appreciate them working on this and all the stuff they have done. I'm worried by the time the NGP comes out we wont need this anymore because the NGP will have enough (more Power) to play N64 games at full speed with sound. Tick Tock Tick Tock.....Props to you guys though for the great work you have made.
Efficiency is still important, it doesn't matter how ridiculously powerful your machine is. Windows Vista illustrates this perfectly.Sure, the NGP might just about be able to get full FPS out of standard N64 emulators... but it wouldn't kill to have a more efficient emulator, which is what this project is shooting for.
PSP was released in 2004 its now 2011 and soon we will have the NGP. So while you are waiting for "Efficiency" I will (among others) be playing N64, PS2 and perhaps gamecube games, on a faster portable console and at good frame rate. Efficiency is still important but ignorance is not.
And to have faithful emulation, you need efficiency.And with the way PS2 and GC emulators run, I really hope you're not talking on the NGP... Unless someone again, codes for efficiency on the hardware.
Like I said Efficiency is good but ignorance is not. If the Psp can emulate N64 games perfectly (Not N64 fps) then yes their hard work would have paid off. Like I said before Tick Tock Tick Tock Tick Tock....Again great work guys working on the Daedalusx 64 you have done a great job.
All this work being done with the PSP, I bet will make development on the NGP MUCH faster than if they had never done this on the PSP in the first place. If they can perfect it even further on the PSP, then it means they've paved the way for others (or even themselves) to develop even further on a new handheld system. Your ignorance is irritating.
Just put some lotion on your irritation and it should clear up if not then see a Dr ;)
I can't understand why people like you even dare to post a comment here, you should be glad these peolple are working on this and are seeking for perfection and efficiency while you just sit on the couch.Keep talking nonsense and you will never learn what efficiency or hard work means.Anyways thank you for the emu update, I'm testing it
what a changelog :DI'll give it a shot.
What is corn is it a developer for daedalus?
its defect
> uploads it into his PSP and tries it out> gets Data is Corrupt error. Apparently this version is not signed> Tries to open it in HBL> Refuses to launch, stays on black screen.> Is dissapoint.> Needs to reload the last version, but lost it :P> feelsbadman.jpgand before anybody says anything, I simply refuse to hack my PSP :P the last thing I need is to risk bricking an expensive piece of hardware. c_c
yet you use HBL?
a signed version, mind you. :P
tn-e has no chance to brick your psp since it doesn't write to flash0. Pro can brick you though.
tn-e, eh? I'll actually look into that then, thanks!Before I do so... Would it happen to work with the most recent Firmware update?
nope, only on 6.20. He apparently found a way for it to work on newest firmware, but he hasnt released it.
I have never heard of Pro bricking any PSPs...
Theres a prx file at the root of the memory stick, if you delete it, then uninstall pro. it will brick your psp.
The new Zelda looks absolutely awesome, really cannot wait for it!
I'd like to let you know that Bad Fur Day now runs and my SSB still gives me a black screen after the N64 logo.
I do appreciate their hard work on this emulator but my cell phone plays zelda oot at full speed using an emulator called n64oid. Psp: 333mhz single coreModern smartphones: 1ghz single or dual core (which can be easily overclocked). When a phone plays games better than a gaming system you know it's old hardware. Get on with it sony, i wan't an ngp already.
That's exactly what I have been saying.
super smash bros runs pretty nice :)i'll definitely try this out.imagine what betta 4 will be like
I don't mean to sound like a terrible critic or anything. I love the n64. It was the console that broke out of linear game play. I just wonder how the PSP can handle metal gear solid really really well from PS1, but not Conkers Bad Fur Day. Rare ware needs to shine on the PSP. Good job with Mario 64. We are all proud.
lol. damn they still havent fixed the framerate...great work tho guys. i am puzzled as to how the n64 emulation is so damn glitchy when some of the PSP games out |(well most) spec's shit all over n64s. again im not complaining just curious O.o
file dose not open in eaney program it broken it need reuploading
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