It's official: DaedalusX64 BETA 3! If you've been emulating the N64 then you'll no doubt want to upgrade as this version packs monster changes from many skilled developers, all of which is detailed in the change log below. And if you're a newcomer to the scene: download DaedalusX64, find your favourite roms using Google, and get emulated because the Nintendo 64 was one solid console.
The above video demos Legend of Zelda: Ocarina of Time Nightmare Mod and Super Smash Bros. While Zelda's frame rate isn't the best, you'll notice the opposite with Super Smash Bros (5 mins. in) -- it's very playable ... that and other games.
DaedalusX64 BETA 3 CHANGELOG
Corn:
Screen zoom (up to 150%) to get rid of black borders
Show patch progress instead of black screen while patching (Corn/Salvy)
Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
Z-fighting Fixed
Faster D-list processing for a speed-up
Faster N64 Fixed Point Matrix loading and other optimizations in rendering
Added option to use Cover-Flow or Classic GUI
Added battery info in pause menu (Salvy/psppwner300/Corn)
64 SaveState slots (psppwner300/Corn)
New faster Double Display List processing
16bit screen rendering (Using dithering for smoother colors)
Missing HUD(heart) fixed in OoT/MM
Faster texture check/hash
Faster audio conversion code and optimizations, fixed left/right sound swap
New DMA transfer mode using VFPU
Frame-rate limiter no longer stalls CPU
Added more patches in OSHLE GU function library using VFPU
Added Auto Frame Skip 1 & 2
Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
Fixed Model-view matrices for Gex games to render properly
Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
Insert Matrix works -> Kirby enemies and SSB animation
Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I - Racer
Submitted by PAUL (not verified) on Sun, 02/27/2011.
These changes have been made since Beta 2 was released, hence why the change log is so huge, so yes......a lot has been improved on...........That is if you own a Slim or Bright or PSP Go that is, if you own a Phat PSP then no, its not good, as you get quite a few freezes / crashes / BSOD's on most games, but its being worked on, and hopefully cured.
Submitted by psppwner300 (not verified) on Sun, 02/27/2011.
The only reason you may think Daedalus is "not good" on Phat PSPs is because Phat PSPs have RAM limitation; half of how much the PSP Slim has. So it can't boot certain games because the N64 had some games that were larger than 32 MB.
Submitted by psppwner300 (not verified) on Sun, 02/27/2011.
Hey, this is psppwner300. Thanks for showing my video. As a side note, the only reason gameplay was a bit slow was because I was using remotejoylite. If you play it straight off your PSP, you'll notice the framerate is a couple of frames faster.
Submitted by Samuel Arroyo (not verified) on Sun, 02/27/2011.
Pokemon stadium almost works smoothly and My favorite Game Wipeout 64 works pretty good (but slow). Just can't see the main menu on that game. (PSP go TN-C)
Submitted by luigi (not verified) on Sun, 02/27/2011.
does the sound work on this beta???? because I've been trying to play Mario 64 and Mario Kart and no sound come out....please help or Am I doing something wrong?
Submitted by psppwner300 (not verified) on Sun, 02/27/2011.
Daedalus works with PSP Go, but Dynamic Recompilation has to be disabled or it will freeze the PSP Go (I think). Therefore games are really slow without the option on. Also, in the Advanced Options menu enable Audio Rate Match; the audio will be much more smoother.
Submitted by psppwner300 (not verified) on Sun, 02/27/2011.
Is really easy to set up sound; when you select your ROM, go to Rom Preferences, then go to the "Audio" option. For Mario 64, use syncronous sound. For Mario Kart 64, use Asyncronous, although you may get an occasional freeze.
good job guys keep it up! smash brother its really playable! now let see if you can put to work starcraft 64 in next releases ;) thanks a lot for all!!
Submitted by Ðèv Äûñsh (not verified) on Mon, 02/28/2011.
i need a lil help here.. i downloaded dis emu and placed it in games.. den i downloaded sum roms and changed my settings as per da video but whnever i start emulation my mem stick light keeps flashing nd nothin happens! it happens on every rom evn if i w8 for 15min! i m usin 1001 gen d3 final..... i need help seriously
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first bitches
let's see how it bites >:D
Ogre Battle 64 get fixed?
THAAAANK YOUUUUU!!
Wow, thats a huge changelog! Gonna try it out right now!
These changes have been made since Beta 2 was released, hence why the change log is so huge, so yes......a lot has been improved on...........That is if you own a Slim or Bright or PSP Go that is, if you own a Phat PSP then no, its not good, as you get quite a few freezes / crashes / BSOD's on most games, but its being worked on, and hopefully cured.
The only reason you may think Daedalus is "not good" on Phat PSPs is because Phat PSPs have RAM limitation; half of how much the PSP Slim has. So it can't boot certain games because the N64 had some games that were larger than 32 MB.
damn.. i'll still try it, but i was wondering about the memory issue.
Still Slow
TRIED IT LAST NIGHT AND POKEMON STADIUM RUNS SMOOTH CANT WAIT FOR THE NEXT ONE
yeah, sameDaedalus releases/updates are always sweet adding support more and more considering how long this project is going!Keep up the good work (:
Hey, this is psppwner300. Thanks for showing my video. As a side note, the only reason gameplay was a bit slow was because I was using remotejoylite. If you play it straight off your PSP, you'll notice the framerate is a couple of frames faster.
Awesome, thanks. Knowing this, I'll be downloading this now =]
Im still waiting on a full speed Snes emulator...
There already are a bunch....
really show me!
http://www.psp-hacks.com/2011/...this is the last for snes and it works really good, try it
what? where are you? back in 2004 or something? theres plenty
WHY D HECK PEOPLE WANT TO PLAY N64 in their PSP.THE PSP IS MEANT FOR PSP GAMES ONLY.
Really shut up!
yea shut up >:(
Yeah, thanks for reminding us...now STFU or GTFO.
Now I know why you like the n64 old geezer.
I think i know why people would wanna play N64 games on their PSP, because the N64 has kick ass games ! :)
WHY DON'T US JUST FIKE YOURSELF.GET It?FIKE (FUCK)ps. wat a nc last name OLD TIMER/
Will this work on 6.20 TN-C?
Yep! :)
Pokemon stadium almost works smoothly and My favorite Game Wipeout 64 works pretty good (but slow). Just can't see the main menu on that game. (PSP go TN-C)
Try Texture Update Check
Um i cant get this to work on psp 3000 with 6.37 and half byte loader
sorry but your out of luck
Amazing work you guys, keep it up! :)
does the sound work on this beta???? because I've been trying to play Mario 64 and Mario Kart and no sound come out....please help or Am I doing something wrong?
Just tried Smash Bros, sound is really bad and had to change settings to hear at all. Running TH 6.20 C on PSP Go....
Daedalus works with PSP Go, but Dynamic Recompilation has to be disabled or it will freeze the PSP Go (I think). Therefore games are really slow without the option on. Also, in the Advanced Options menu enable Audio Rate Match; the audio will be much more smoother.
Is really easy to set up sound; when you select your ROM, go to Rom Preferences, then go to the "Audio" option. For Mario 64, use syncronous sound. For Mario Kart 64, use Asyncronous, although you may get an occasional freeze.
good job guys keep it up! smash brother its really playable! now let see if you can put to work starcraft 64 in next releases ;) thanks a lot for all!!
does this work on 6.35 pro-b?
Sure does!
cant even play catslevania or shadowman -_-
XTC
Zelda Master Quest works almost 100% with asynchronus audio and just about 100% without audio, today is a good day!Also it's on PSP Go 6.35 PRO-B
i need a lil help here.. i downloaded dis emu and placed it in games.. den i downloaded sum roms and changed my settings as per da video but whnever i start emulation my mem stick light keeps flashing nd nothin happens! it happens on every rom evn if i w8 for 15min! i m usin 1001 gen d3 final..... i need help seriously
I just wanted to say one thing, and one thing only.Holy Fuckballs. You guys rock.
Is this working for anyone else using HBL? It's not working for me at all.
lololol still so slow!!
This one is uh-mazing! It is super smooth and super fast on psp go 6.35-B3. I also luv the new GUI! :D
give me the site you use for roms -i need a link
i cant get it to work on mine
Freezes for me. Do I need a BIOS or somehthing?
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